This is interactive VR story based on „The Machine Stops” – a science fiction short story from 1909 by E. M. Forster. The story, set in a world where humanity lives underground and relies on a giant machine to provide its needs, predicted technologies similar to instant messaging and the Internet. Forster points to the technology itself as the ultimate controlling force. As well as Forster’s predicting globalisation, the internet, video conferencing, and other aspects of 21st-Century reality, the restrictions, lockdown and social distancing made necessary by the 2020 Coronavirus pandemic are eerily foretold.
I have detailed script for adaptation of this copyright free novel to VR in update-to-present stylistic, as well experience in developing 3 degrees of freedom VR. I see this project as a combination of: animation of VR environment of underground room, 3D video recordings of actors, and 3D 360 degrees video recordings of “surface” views of anthropocene landscapes.
PRESENTATION / PREZENTACJA koncepcji rozwijanej w ramach Masterclass Artistic Research ”Globe Playhouse – Expanded Animation Worlds” Filmuniversität Babelsberg Konrad Wolf dostępna TUTAJ KLIKNIJ (powinna otworzyć się prezentacja Dokumentów Google).
“THE MACHINE STOPS” – “VR MACHINE”
I want to add 3 more context not direct present in “The Machine Stops”:
“MATRIX” AND “CONGRESS”
Some visual and construction / editing effects suggesting that reality of “VR Machine” is just simulation, indeed VR machine.
IMMERSION / LOST IN GAME
- suggestion that dystopian character of this reality is just a game,
- BUT IT’S JUST A GAME, PER SE, AS AN EXPERIENCE!
The simulation hypothesis or simulation theory is the proposal that all of reality, including the Earth and the rest of the universe, could in fact be an artificial simulation, such as a computer simulation.
In general, some self-awareness, reflection about dangers of lost in / addiction of VR.